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A chat with David
Rosler
On April 14th, 2002, we had the privilege of hosting a member of the
Galaxy Rangers production team in an IRC-chat session, David Rosler.
David worked as a storyboard artist and character designer when the
project was being produced. Now running his own company,
David stumbled across Betamountain.org a short time ago and contacted us
about spending some time looking back down memory lane.
A
really personable guy, David spent 2 1/2 hours of our questions and
insane IRC abuse. You, however, don't have to weather that and
instead you'll get to read a nice streamlined interview style
posting. For you purists out there, David gave the approval
for the edit. Besides, if you were there, you'd have a chat
log of your own ;)
 David
W. Rosler, Storyboard Artist
So, without any
further ado:
The David Rosler
IRC Interview
<Did Robert have a firm
idea of character designs (what each character looked like) before
he started working with the artists, or did they hand him sketches
and they worked from there, or what? >
<DavidRosler>
I DO know the answer to that and almost always when it comes to
secondary characters the story comes first.
So we would get the screenplay or a part of it... and
whoever's job it was would design under David Gregg's direction.
They ALWAYS knew what they wanted. Now that you mention it
there were times when they would hand us a PHOTOGRAPH of someone.
Carl Sagan was one. The kid from "Lassie" was another.
But rarely if ever do I recall a story being designed around
a character. I forget
the name of the character designed after Sagan. Wait...
"Senator something"
<Senator Wheiner?>
<DavidRosler>
SENATOR WHINER! That was Sagan. :-)
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The late Mr.
Carl Sagan & Senator Wheiner |
<Now
I'm gonna have visions of Wheiner saying "billyons and
billyons">
<DavidRosler>
billYons
<Getting away from the past, what are you up to
now?>
<DavidRosler>
Actually, I'm wrapping production on a made-for sci-fi action
feature of my own called The Aries Knights, but I think the room
might be more interested in Ranger history first. :-)
<No,
we'd like to hear current projects as well. :) >
<DavidRosler>
It should be completed in a few months. Heavy on the CGI.
Some articles coming out soon, including a feature in Femme
fatales (the three main characters are women).
Actually, if you like the Galaxy Rangers you might very well
like The Aries Knights. If
you want I'll keep you posted on the details. (There’s) very big
production values on this. we're rather proud of it, actually. it's
no cheap-o movie. :-) It’s a live-action feature with additional
CGI creatures by the way, just so you know.
<Sort of like Farscape with cg instead of
puppets then? >
<DavidRosler>
Not as zany as Farscape... more intense drama and the comedy coming
organically from the drama.... Farscape, while good, is a bit more
like a vaudeville show to me, though top vaudeville honors must go
to Lexx.
<May we ask which company is doing the CG? >
<DavidRosler>
My company, called The Rosler Group, is a design and animation/FX
firm, and the production grew from that.

<Even
better - sounds like a great project>
<DavidRosler>
We think so. People have seen some rough cuts of scenes and sat
engrossed on the drama, laughed at the jokes and said
"cool" at the action scenes, so I think we're doing okay
with it.
<Does
"The Rosler Group" have a website? >
<DavidRosler>
We're changing domains. If you do a search on The Rosler Group
you'll find a link, but there is no Aries Knights page yet. When we
have one it'll be an entire site. It’s a proposed series of
features with a lot of back-story.
<How long were you with the Galaxy Rangers?
Were you one of the original crew, or did you join later on
(inasmuch as there was a later)? >
<DavidRosler>
Actually, I have been a genre fan all my life and would have been
sitting in on a forum like this if there were such things years ago,
so I’m happy to be doing my part on the other side of the screen.
:-) I came on
pretty soon after they started I think, but the ORIGINAL designers
were Ed and oops... what's the other guys name? There was a lot of
initial designing on GR before I came on, but mostly just the main
characters.
<…Nothing
like having a bunch of fans ask you about a show from 16 years ago
(probably 17-18 from a production standpoint). >
<DavidRosler>
the original designers were done by Ed and.... what was the other?
I think there was a big wave of hiring just after they moved
into the offices and I was on the tail end of that.

<
Ray Shenusay (Kat)>
<DavidRosler>
RAY! I kept thinking "Sean"! And Ray was a nice guy too,
but was the hardware designer so I didn't interact with him much
<DavidRosler>
Ray and Brad Fox did the hardware stuff. ****Even though only Ed and
Ray were listed as designers, a good number of people listed under
storyboards did alot more than storyboard. The most notable examples
were Laslo Nosek and Alex Stevens, who were listed as storyboard
artists but were master scene designers. Brad Fox was a hardware
designer, I did some characters, etc
Anyway...Ed and Ray were
working for Robert when Robert was working out of his home office as
I understand it. That work was then used to raise the financing for
the show. So Ed and Ray
were the ORIGINAL designers for the show, though even the main
characters were tweaked a bit as the show went into production.
<DavidRosler>
Ed was funny in a way.... he confirmed to me what I had been told
early on: that he REALLY wanted to be a fashion illustrator at the
time, so all his character designs he did had a gorgeous,
illustration style to them. Unfortunately,
and this is only an opinion, there seemed to be a downside to it....
interested?
<--
Insert group approval here -->
<DavidRosler>
well, the further from the actually drawing style of the animation
you go, the more need there is on the part of the animators to
interpret what they are given. If you draw it in EXACTLY the animation style, they
essentially have a blueprint. Well, Ed's stuff was half-photographic
in illustration style. And
the show, during production in Japan, was handled by four different
divisions of the animation company. Hence, Niko, for instance,
ranges from looking athletic tomboy to petite intellectual,
depending on which division was working.
<
So his stuff meant a lot more work reproducing it? >
<DavidRosler>
Not work in reproducing it. Extra effort maintaining the
consistency, because if you hand a bunch of cartoonists a line
drawing, they'll give it back with small variations. If you give
each one a photograph, you get WAY different interpretations.
<That
explains a lot…. noticed the characters would shift looks from
time to time... hadn't realized that was why…also very noticeable
in the different style of the introduction sequence to the actual
episode animation>
<DavidRosler>
David Gregg told me at the time there were 4 different divisions,
explained as A, B, C and D, going from the sublime to the merely
okay. The great scripts went to A and so forth and the scripts like
"marshmallow trees" would go to "D". So when the
show was cooking it was hot. When it was just okay it was just okay
at best. Still, that's a much better average than most shows,
really. It's funny about the quality issue of the show itself. When
watching the show initially I was so aware of the production it lost
me as an audience. After stumbling on your site, I cracked open a
couple of shows and it's pretty darn good :-)
<
We tend to agree - even the
bad episodes tended to be a lot better than most of the rest on at
the time…We refrain from asking where Mothmoose went. >
<DavidRosler>
"Mothmoose" (Obi Wan
imitation) there’s a name I've not
heard in a long time.
<Do
you have a metal badge? If
so, the emailed question pertains to that...>
<DavidRosler>
I do have a metal badge. What's the question?

<E-mailer
writes that he “found the picture on a Galaxy Rangers Fan site and
that the badge was made with a CNC machine... I think that the
negative form was made with a CNC machine and then the badge was
poured with aluminium (anodized) or any other metal (gold plated).
Do you know any details about this badge, how or by whom it
was manufactured?” >
<DavidRosler>
Gee, I have no idea. All I know is that all the pre-production
staff, the designers and artists mostly, though the secretaries
perhaps also, got one. It was some form of costume jewelry and very
well made. I often wore mine to work and that's no joke. When the
president of the company gives you a pin personally you wear the
damn thing, and I was happy to.
<True,
true. And to end that
email, no chance you'd give it up due to the fact he'd like one?
>
<DavidRosler>
I have it to this day, in fact. It’s a treasured memento from a
really fun production to work on…. but I would never part with it.
Like a set of cuff links my father gave me as a teenager, there's
just too much sentimental attachment to it.
<Sent
along the pic of the badge to your email>
<DavidRosler>
do you want me to confirm if it's genuine? I did see the mail you
sent. It looks like the real thing to me. Where did he get it?
<
I think he found it on another
fan-page. Origin unknown >
Bob...
strange. To my knowledge those badges were only ever given to the
people of the art staff.
This one needs a little setup
-
editor
*** Joins: rangerh
([email protected])
** ChanServ sets mode: +o rangerh
<Rangerh> hi
all and honored guest
<DavidRosler>
my pleasure, Scott. That reminds me of a story, may I?
<Surely
:) >
<DavidRosler>
Scott said "honored guest". A few years ago I was in the
lovely Caribbean country of Trinidad doing some work which was
essentially for all of Caribbean television (Trinidad is essentially
the flagship location for all of the island television stations) and
at one point was invited to their version of a senate council of
some sort (forget the proper title of the Governmental body)... and
it had a lot of the old world British still attached to the
proceedings…. All very formal with dignity dripping from each
inflection. And at the beginning I was introduced even though I was
only there as an onlooker.
<DavidRosler>
and VERY TIME someone stood to say something, even if it was to say
"bless you" after somebody sneezed, they would say,
"Mister chairman, fellow senators (and turn to me with a BOW)
and Honored guest." After the 80th time it got pretty
uncomfortable, although they were deadly serious about it. :-)
**** On my first
Saturday in Trinidad I sat down in front of the TV to try to absorb
what the television market was down there…. Trinidad is the
southern most island in the Caribbean. So I settled down with my
breakfast at 9 am, turned on the TV, flipped the channels and what
do I see? The Galaxy Rangers!
<Well,
your reputation precedes you! Back
on the GR designs, how about the "settings"?
How much of that did you design, and how much was handed down
from above? >
<DavidRosler>
Nothing was "handed down" really, it all got done in the
general creative pit, though I had not one thing to do with the
environments. I did storyboards and characters; Alex Stevens and
Laslo Nosek did the primary environment art. God this is bringing
back memories. Shall I tell a Laslo story?
<Sure!
>
<DavidRosler>
After the rangers pre-production virtually all of the art staff was
let go, which is typical in the biz. I had lined up a huge contract
for 100 illustrations for Putnam publishing on a license tie-in to a
truly quirky show called Photon (anyone remember it?)
<Various
group responses: no,
afraid not...I do. I remember it. >
<DavidRosler>
(Those who do have my sympathy).
But they needed the work FAST so I subcontracted a lot of
background work Anyway, Laslo was absolutely brilliant as a
designer, really unique. (he's a big-shot now at a company doing a
lot of stuff for the Nic network) But at the time Laslo was really
fresh from Hungary and his English was not what it might have been,
which is what one would expect of someone in that situation. In
these photon books one planet was supposed to have kings and such
and for variety I said to Laslo, "make it like "Oz".
Well, naturally he had no idea what I was talking about, so I
said, you know, like the wizard of oz, use colors like emerald green
and magenta and stuff like that. He smiled and nodded
enthusiastically and said, "OK, OK" So a week later we meet to see what he had done with my
rough outlines....and they were BEAUTIFUL, MAGNIFICENT, AMAZING....
and done ENTIRELY IN TONES OF EMERALD GREEN AND MAGENTA AND ONLY
EMERALD GREEN AND MAGENTA!
<lol..
very nice>

<DavidRosler>
It takes a particular kind of genius to work like that. I was very
fond of that guy.
<I
have to know, is Photon any link to the game that lost out to Lazer
Tag in the 80's?>
<DavidRosler>
Exactly the same. It's sad in a way, because photon developed it all
and did a great job on the basic toy etc, and laser tag literally
beat them out with fancier ads. It was that simple.
I had almost the whole art staff go to one of the photon
arenas and we spent the night with the place to ourselves
thanks to the connection to Photon books (they wanted us to
really know what is was about so I invited the artists)- grown
adults - shooting infrared beams at each other in a smoking,
high-tech maze.
<Was
there any element of the show that has stuck with you over the
years?>
<DavidRosler>
One thing that stayed with me is the sense of fun and good will on
that show. It was about the least pretentious and most fun crew I
have ever worked with or even been able to assemble.
Also the show was so good and well respected in the biz that
I still use it on my background info.
<Did
you have a favorite episode?>
<DavidRosler>
I can tell you what my favorite episode was at the time it initially
aired..... One Million Emotions.
<
That's a local favorite! "Arizona McGee.
Sensation dolls. Spiders
from Mars! Now we're
cooking!"… followed closely by Galaxy Stranger...
>
<DavidRosler>
I'm glad to hear so many people like that one.
One Million Emotions was very well written. It went to the
"A" division in Japan as you can tell. Beautifully done.
<Can
you tell that I like Goose? ;-)
>
<DavidRosler>
Everyone liked Goose.... the break-the-rules good guy.
<Who
came up with the ranger ships?>
<DavidRosler>
The ships were all designed - more or less - by Ray and Brad Fox.
Brad's wall was covered with sports cars. All these brilliant guys
doing brilliant work, all with expertise which had nothing to do
with science fiction!
<How
much do you know of how the computer and drawn animations were
merged?>
<DavidRosler>
Brad Fox was put in charge of the early CGI stuff in postproduction.
It was a very cumbersome system, would render each frame to film and
that was merged in the video edit.
<Was
there any one section of any episode that you were directly
responsible for?>
<DavidRosler>
"Section"? A whole scene? No, these things are always
collaborative efforts by their nature.
<Was
there any other sci-fi shows/movies that influenced some of the
eps?>
<DavidRosler>
influence? Yes, tons of stuff. There was one with a death-star
trench, Bronto Bear was the show's nod to Godzilla.... Goose is
essentially Clint Eastwood in a spaghetti western. Oh, there are
plenty of "homage's".
<DavidRosler>
I remember Robert and Gregg desperately trying to describe Godzilla
to Ed, but they needed the Bronto Bear done fast and no one had a
picture. I helped on that one because I grew up on Godzilla movies.
<I
think we all did on Godzilla>
<DavidRosler>
Ed had no idea what they were talking about when they said,
"Big fat legs, huge tail, skinny neck, small head". He
looked at them like THEY were Bronto Bears!
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Bronto Bear
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<How
about a least-favorite episode?>
<DavidRosler>
Least favorite? Maybe Moose-a-saur or whatever that was. Alex
Stevens was so sick of drawing marshmallow trees he was on a rant
about it. He was a great designer, though. I was really pleased with
what he did on the photon books. Just great, masterful stuff.
<What
other physical mementos do you have from the series?>
<DavidRosler>
Oh yeah, did anyone ever tell you guys about the yearbook I made?
<No?
not that I know of >
<DavidRosler>
Toward the end of production, I took photographs of everyone at
work, did a paste-up, and started assembling a yearbook, because it
really was a pretty close group. For the first few days I was chided
about it, but then people started culling through things to add, and
drawings of all the artists as unflattering as possible made by
other artists and I put it all together and we all signed each
other's yearbooks on the last day of production. I remember Robert
came up to me and asked for one.
<Wow
- that is a real memento of the show - something that is just for
the production team>
<DavidRosler>
I just found mine when your site made me think about the show.
Bill Wright was in charge of putting the screenplay into
scene formats for the storyboards, and wrote some truly wicked stuff
which made it in there.

<DavidRosler>
(My God, this is like a trip down memory lane, or in this case, the
memory internet superhighway)
< LOL, welcome to
our world>
<Out
of all the characters, including the minor ones, which one did you
like the best?>
<DavidRosler>
Hmmmmmm, there were so many, I have a few PERSONAL favorites. Boss
rancid was the first one I drew in the same style as the animation,
much to the complaints of my fellows there. But when it came on
screen, it looked EXACTLY as I had drawn it. So much so that it was
weird... it looked like I had drawn the actual animation! That was a
real lesson is sticking to the format so that's a favorite.
<DavidRosler>
I remember when Rusty faints ("Rusty and The Boys") I did
a very melodramatic swoon in the boards for which I was also chided,
but that worked too, I thought. You could see the Japanese were
having fun with that shot, so that stands out.
<DavidRosler>
As for SHOW CHARACTERS I'm not sure. I'll probably always be too
close to the show to stand back and see it objectively.
I think all four main characters were very well realized
though I had nothing to do with their designs per se.
<How
did you become hired on? Newspaper
ad, word of mouth..?…”hey, there's a really great pantheon of
sci-fi people..want to join?”>
<DavidRosler>
I heard about an ad in the NY times from a friend of mine. It said
MAJOR science fiction animated show being produced in Manhattan and
I thought, "yeah, that'll be the day". It sounded like
hype but I sent the TINIEST array of samples I could muster just to
do it and was called a week later. I went in a week after that and
David Gregg said, "you're hired. We need you to start
tomorrow". Very strange.
<
Nice, I think Ken Landgraf alluded to that same hiring process>
<DavidRosler>
On the hiring, let me tell you.
I went in and immediately saw all this great stuff on the
walls and thought, "Whoa! I want onto this!" But I was
stuck in a way.....
<oh?>
<DavidRosler>
because I just didn't think anything great could be happening of
that nature in NYC at that time. So suddenly I'm nervous.
And he looks at all my very best stuff and it was obvious
David Gregg couldn't care less, and I had other stuff at home and I
figured I had sunk myself on this great whatever-it-was.
<DavidRosler>
and then he said, do you have any designs in sketch form?
And I did because I always used to carry around a portfolio
big enough to double as a bomb shelter.
He saw the sketches and "boom, you're in".
<ok
- being a SF addict, like all of us, which artifact, or device, or
vehicle, or concept of the GR series did you like best?>
<DavidRosler>
That's a big question. Too big to answer here, I think.
<
can't you just give us a hint? :) >
<DavidRosler>
I remember people talking about Dr Owen Nakita and I saw this
drawing of a board with a bubble and jell inside on the CHARACTER
wall and I said, "who put this here?" and someone said
"That's Dr, Owen Nakita!" (did I get the name right?
 Dr. Owen Negata
<Close
enough. I think we
spell the name "Negata", but I'm not sure. n'gata, nagata,
nagita, negita - depending on who's writing him >
<DavidRosler>
OK. Oops. It's been a long time.
<I
have to ask about the music, as it's one of the things I really
enjoyed about the show. Do
you know if there was an actual band outside of the credited people
that performed the music for the show?>
<DavidRosler>
Yes, for the main theme but I don't know who they were.
<Who
came up the the name "Qball?”>
<DavidRosler>
I have no idea where the names came from, but Robert Mandell was
HEAVILY involved in the writing so a lot came from him, I think.
<DavidRosler>
I wrote an episode when all the slots were filled, actually, and
Robert sat down, discussed them (2 episodes, actually) and promised
me we'd use them in a second season. If he ever does I'm holding him
to that. J
<Who
or what was the biggest pain to draw?>
<DavidRosler>
SHIPS were the biggest pain if you had a lot. James Wheelock sat for
DAYS storyboarding "Armada" and just starting zoning out.
It was rough. Those
were the biggest pain.
<If
Robert does do a season 2, would you want to work on it?>
<DavidRosler>
I have my own company, a feature in post and much stuff to do, but I
have to tell you, my feelings are so fond for Robert and the show
that it would be tough NOT to be involved in some way, and you may
quote me verbatim on that to him if you are inclined. He was quite a
decent guy personally.
<DavidRosler>
Have I answered all the questions there are to answer?
<I
think I've run dry for the moment! Thanks for taking the time to
come out and talk with us. It's
been a pleasure to have some insight and to walk down someone else's
memory lane.>
<DavidRosler>
It was my pleasure, really. I'd
enjoy being asked back again sometime if you are inclined. It's a
great deal of fun. Sooner the better though..... Things are looking
a might dense in the next month or so.
The
End

**** received
via email post chat.
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